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Lesson Plan
Courses
- Grades 3-12
- Courses 3rd grade – 12th grade
Materials
- Cellphone, tablet, or computer
- Internet connection
Description
In this activity, students can experiment with Protobject, learning visual programming and computer science in a safe and fun way using a device.
Educational Objectives
- Understand the concept of a potentiometer.
- Create a technological object (prototype) using a device.
- Identify relationships between technology and the surrounding world.
- Evaluate personal work and the work of others in individual or team projects.
- Engage in dialogue and reflection on improvement ideas.
Introduction (10 minutes)
Welcome students to the class and briefly introduce the day’s activity:
Today, we will learn how to create a potentiometer that controls the volume.
We will start the class by providing technical knowledge to the students for meaningful learning of the practical activity.
To kick off the class, we can ask a question:
Do you know what a potentiometer is?
A potentiometer allows us to gradually modify the current intensity of a device. By turning its knob, it changes its electrical resistance, thereby modifying the amount of current passing through it.
Using this component, we can give an example of how to use the main loop and understand how a potentiometer works in real life.
Development (20-30 minutes)
Connect our equipment to the Protobject platform. This will allow us to use the screen we want to create with programming commands to display the timer.
To carry out the practical part of the activity, follow the steps in the “Prototyping” section. Remember to experiment by yourself before asking the students to experiment with Protobject. This way, you can anticipate questions that may arise in students.
Closure (5-10 minutes)
Now that you have created a potentiometer, ask yourself:
What other values could we regulate with a potentiometer?
What other prototype ideas do you have with this new information?
How could we store the values of the potentiometer?
We are ready to continue programming!
To solve the challenge presented, simply add a “Draw and Write” component where the knob’s volume is recorded.
See the solution to the challenge.